SCHOOLBOY RUNAWAY - STEALTH

SCHOOLBOY RUNAWAY - STEALTH

Linked Squad

Rating 3.9 (523,796 reviews)

A first-person stealth escape game built around hiding, noise, and household puzzles

The design centers on hiding, observation, and small environmental puzzles. The mechanics are not complicated on paper, but they work together to make every room a risk-reward decision about speed, noise, and what can be safely touched.

Category Arcade
Installs 50,000,000+
Version 1.04
Updated May 30, 2026
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About this game

Game Overview

SCHOOLBOY RUNAWAY - STEALTH is a 3D first-person stealth game from Linked Squad, built around escaping a house without alerting the parents. The loop is simple but clear: move quietly, hide when needed, search rooms for useful items, and solve small puzzles that open a path out. Its premise is domestic rather than military or fantastical, which gives the sneaking a more grounded, almost awkward tension. The game frames the player as a schoolchild under punishment, so the pressure comes from ordinary spaces becoming obstacles. That makes it familiar to anyone who has played stealth games built on line-of-sight and sound, but the escape-from-home setup gives it a lighter, more comedic edge. With over 50 million installs and more than 523,000 ratings on Google Play, it is also one of the more widely played mobile stealth releases in this niche.

Core Gameplay Features

  • First-Person Stealth The game is played from a first-person perspective, which keeps attention on nearby doors, rooms, and sightlines. That viewpoint supports cautious movement and makes detection feel immediate.
  • Noise Management Stealth depends on avoiding noise as well as being unseen. Movement has to be measured, since careless actions can alert the parents and interrupt progress.
  • Hiding Spots The description emphasizes hiding as a core tool. This gives the player a way to pause danger, break pursuit, and wait for a safer opening before moving again.
  • Puzzle Solving Progress is tied to solving riddles and finding items. That adds a planning layer beyond pure stealth, since escape depends on both awareness and inventory-style searching.
  • Interactive House Open cabinets and doors can matter enough to be noticed, so the environment itself becomes part of the challenge. The house is not just a backdrop but a system to manage.

What Makes It Stand Out

The game stands out less for mechanical novelty than for how clearly it translates a domestic premise into stealth rules. Its appeal comes from readable tension, broad mobile reach, and a rating profile that suggests a large audience has already tried it.

  • Massive Install Base Google Play lists more than 50 million installs, which suggests broad visibility and a proven audience for this style of mobile stealth game.
  • Large Rating Sample More than 523,000 ratings give the 3.95 score useful context. That volume makes the average more meaningful than a small handful of reviews would.
  • Cross-Platform Release The game is available on both Android and iPhone, which makes it easy to access without platform lock-in and broadens its practical reach.

Things to Know Before Playing

This is a free mobile game, so the practical question is less about purchase price than about storage, age rating, and whether the stealth loop suits short sessions. The iPhone listing also gives a concrete file size, which matters for older devices.

  • Storage Planning The App Store lists the download at 618,619,904 bytes, or about 619 MB. Extra free space is still wise for updates and cache, especially on smaller phones.
  • Age Rating Google Play rates it Teen, while Apple lists it as 17+. That makes it a better fit for older players and a title that parents may want to screen first.
  • Free-To-Play Context Because it is free on both major stores and has a large install base, it is reasonable to expect some form of mobile monetization. The store pages are the best source for current purchase details.

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